![]() ![]() This part is almost exactly like Dead Island right down to having tough zombies that take a fair few hits to bring down, but it does get progressively faster to bring them down as you get through the game and find better weapons. For the vast majority of the game this’ll be melee-focused. Of course while exploration and parkour is half the game the other half is combat. Overall though it’s fun to free-run around Harran, but I admit it does get a little tiresome after 10 plus hours in the same area.Īh, Commander Jeff. Plus Far Cry 4 has a cool “vaulting” over walls move that I wish had been implemented here for pure showing-off purposes. It’s not perfect admittedly - getting down from things is tricky and often meant a fall to my death and me wanting to throw my computer out the window. Jumping from rooftop to rooftop, clambering over every surface, sliding about, it all gives Dying Light a wonderful sense of motion that remains entertaining throughout the game. If you know anything about Dying Light you probably know that it’s been compared to Mirror’s Edge in that there is a heavy focus on first-person free-running. Of course this constant back-and-forth with quests would get boring if getting around wasn’t easy, and cleverly Techland have turned this problem into their central gimmick. There really is a lot to do, and while the map isn’t as overloaded with side stuff as Ubisoft games like Far Cry 4 or Assassin’s Creed Unity there’s always plenty of things to tempt you away from the main mission path. Finally as you wander around the city random events pop up on your map, such as aiding survivors from zombie attacks. There are loads of side quests which you pick up from people and billboards in safe areas around Harran, and while a fair number of these amount to little more than fetch quests the way they’re dressed up stop them from being boring. They’re all pretty great, although the one with the Bolter zombie (who runs away when he sees you) did try my patience a little bit. There are the big, epic, main missions of course, which is both where new gameplay elements get introduced and where you meet fearsome new zombie types for the first time. It’d be awful though if there wasn’t anything to do in all this space, so it’s a relief that missions are so plentiful. ![]() It took me 15 hours just to reach Old Town for example. It’s a little disappointing that there are only two big zones, the Slums and the better looking Old Town, but they’re both massive so you’ll be exploring Dying Light for a long time. You can become really attached to them, but this is a zombie survival game so don’t expect them all to survive. While the story is serious Techland aren’t afraid have to fun now and again, as the insane and colourful characters you meet prove. There’s something in every corner, enough variety in the layout so things don’t get too samey and you can eventually start recognising where you are while running past at top speed, and the characters are much more entertaining. Harran is a much more interesting place than Banoi, for a start. Even the undead don't find me attractive. If you’re caught (and you inevitably will be) it’s time to sprint-sprint-sprint to the nearest hideout, leaping over every object in your way and probably crying from sheer stress.Looks like something more interesting caught their attention. You’ll have to keep a low profile to stay alive-Dying Light cribs from stealth games and adds vision cones to the map, allowing you to skirt by zombies. They’re just as skilled as you at parkour, so running is but a temporary respite. ![]() If you die, it’s because you handled things poorly.Īt night, the city transforms. Zombies are slow, meandering idiots that pose no real danger unless you get surrounded. During the day it’s easy to feel over-confident. Dying Light also introduces a day/night cycle to proceedings. You can mantle over ledges, climb buildings, jump off roofs into piles of trash bags. In addition to your suite of zombie-dismembering tools, you’re also a parkour genius. Night zombies are fast zombies in Dying Light.ĭying Light welds a traversal system onto the Dead Island foundation. They’re the result of two different studios looking at Dead Island for inspiration and saying “How could we tweak this game?” Dying Light Dead Island 2 and Dying Light are basically cousins or step-brothers or some other family analogy. ![]()
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